using System;
namespace MonoBED3
{
	public class SectorFacade: GameObjectFacade
	{
		public SectorFacade ()
		{
		}
		
		public  float getDX()
		{
			Sector sector = (Sector)getObject();
			return sector.getDX();
		}
		
		public  float getDY()
		{
			Sector sector = (Sector)getObject();
			return sector.getDY();
		}

		public Gdk.Color getGtkColor( int slot ) {
			//Sector sector = (Sector)getObject();
			Color c = ( ( Sector ) this.getObject() ).getColor( slot );
			return new Gdk.Color( ( byte )( c.getR() ), ( byte )( c.getG() ), ( byte )( c.getB()  ) );
		}
		
		public  float getDZ()
		{
			Sector sector = (Sector)getObject();
			return sector.getDZ();
		}
		
	}	
}

